Projects I worked on

I have been working in the video game industry for almost a decade. Check out some of the projects I have worked on below. You can also download an example of a Game Design Document (GDD) I created by clicking HERE :)

Tiny Castle Studios

Creative Producer - I serve as lead game designer and producer for mobile and web applications. I worked on both iOS and android games and apps. My focus was on setting priorities, spotting bottlenecks in production, game design, level design, UI design, asset optimization, monetization strategies and QA coordination.

Avatar Labs

Game Designer - I designed and launch 2 Facebook games. I designed 2 original IP's from concept to launch. I focused on level design, game design, game balance, monetization strategy, UI design, asset management, QA and art direction.

IPPA Global

Game Designer - Launched a facebook game from concept to gold build. Focused on game design, asset optimization, UI design, game balancing and production.

Abandon Interactive Entertainment

Game Designer - I designed a web based online multiplayer universe. I took care of asset optimization, importing/exporting of assets, asset tracking, game design, level design, UI design, art direction and QA management.

SCROC

Game Design Instructor - Taught 15-28 year olds the basics of what makes a game fun through design and non verbal communication. Also taught team work, cooperation and anything else that a game designer must know to succeed. On the technical side, my students learned the basics on how to use: Photoshop, Flash, Adobe Premiere, Unreal Engine 2 and 3DS Max with lectures and one on one sessions.

Riot Games

Assistant Producer (intern) - Assisted the producer with the outsourcing of assets, animation and concept art, animation director for over 30 characters, assisted game design team in the development of character stories and general game design, prototype level design and creation. Also I Named the game (League of Legends).

Square-Enix

Game Master - Communicated with customers, resolved in game problems and provided feedback regarding game design and in game events, minor technical support, problem solving/soft skills, TPS Reports. Kept track of work flow and output from the rest of the GM team.

Electronic Arts

Quality Assurance.

Activision

Quality Assurance.

INDEPENDENT GAMES

Epic Freefall

Produced, designed and developed this independent game using the Unity 3D engine. Focused on level design, story design, character design, asset management, asset tracking, QA, art direction, music/sfx design, UI design and game balancing.

Littlest Mad Scientist

Produced, designed and developed this independent game using the Unity 3D engine. Focused on level design, story design, character design, asset management, asset tracking, QA, music/sfx design, art direction, UI design and game balancing.

Melvin's Meltdown

Produced this independent game using XNA. Focused on asset management, asset tracking, QA, art direction, music/sfx design, UI design and game balancing. Launch title for Xbox Indie Arcade.

CONSULTATION

Contract

I have consulted for various proects such as Walt Disney imagineering, boards games that were being pitched to Hasbro and Jay Z's facebook game. I primarily focused on user experience, game design, project scoping and making it "fun".